imitone community

Building a universal, human-friendly music interface. ...But first we have to fix the bugs!

You are not logged in.

Announcement

Having trouble with imitone? Hit send on any Error Reports it creates, or use the in-app "send feedback" button.

#1 2020-01-20 14:16:41

ionutp23
Member
Registered: 2020-01-20

The procedure entry point initonceexecuteonce

I know sound crazy installed new windows xp with sp3 in my laptop dual boot with windows 7 and wanted to try it out in windows xp

Now installed drivers etc.. installed imitone succesfully in windows xp but when i start it i get this error
The procedure entry point initonceexecuteonce could not be located kernel32.dll
Please help
log content

Binary: C:\Program Files\interactopia\imitone beta 0.7.0\imitone.exe
Log folder: C:\Documents and Settings\Dell\Application Data/com.interactopia.imitone
---------------
Active Memory: 0 B
---------------
---------------
Instantiating game...
Initializing Console...
  initializing with pg.ini
Console is GO.
Initializing Program...
Initializing Universe...
Initializing Clock...
Initializing Random...
Initializing Storage...
Initializing Graphics...
Text is GO.
Graphics initializing...
Displays:
  #0: 1366x768, 60hz
Built with SDL v.2.0.0
Running with SDL v.2.0.3
Configuring graphics...
  Attempting GL 3.0 (debug), MSAA=4
    Acquired GL 3.0 (debug), MSAA=0
    ...OK!
Initialized GLEW
---------------------------------------------
    GL version: 1.1.0
    GL vendor: Microsoft Corporation
    GL renderer: GDI Generic
    No GLSL support...
GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
   Warning: targets unsupported.
   Warning: multisampling unsupported.
   Warning: shaders unsupported.
   Warning: blend equations unsupported.
   Warning: vertex buffers unsupported.
   Note: vertex arrays unsupported.
---------------------------------------------
OpenGL debug output: None found...
glErrors prior to void __thiscall plaid::GraphicsImp_SDL::setVsync(bool): 1280
Full trace:
  bool __thiscall plaid::GraphicsImp_SDL::windowSetup(class plaid::Point,bool,bool)
  __thiscall plaid::Graphics::Graphics(const class plaid::ModuleSet &,bool)
  __thiscall plaid::ModuleSet::ModuleSet(class plaid::Program *,int,char **)
  [root]
Screen FBO: #0, size 500x550
Stereo: 0
Graphics are GO.
Initializing Audio...
Initializing Player...
Sticks:
MIDI Devices:
|-0: `Microsoft MIDI Mapper' out
|-1: `Microsoft GS Wavetable SW Synth' out
    (showing preloader)
Initializing GUI...
GUI is GO.
Initializing Network...
Initializing Scripts...
All modules are GO.
---------------------------------
PlaidGadget / Project: Savior
Early Development Version.
Built on or after Jan 27 2015, 09:47:24
---------------------------------
PlaidGadget is GO.
: Multisampling does not appear to be possible.
: Vertical sync switched on
:
: Running task `imitone.key_entry'...
:
LITTLE ENDIAN
BIG ENDIAN FLOAT

Running game...
: quit: Shutting down...
: quit: Shutting down...
Shutting down Plaidgadget..
Task Modules shut down.
Shutting down: Scripts
Shutting down: GUI
Shutting down: Console
Shutting down: Graphics
Target destroyed: 0
Shutting down: Audio
Shutting down: Network
Shutting down: Player
Shutting down: Clock
Shutting down: Randomizer
Shutting down: Universe
Shutting down: Storage
Shutting down: Program
Plaidgadget shutdown complete.
---------------
Active Memory: 0 B
---------------
---------------


[Game terminated successfully]

Offline

#2 2020-01-25 15:49:24

Evan
developer
From: Seattle, WA
Registered: 2014-05-23
Website

Re: The procedure entry point initonceexecuteonce

Hello!

Hmm!  It looks like we accidentally broke support for Windows XP in 0.10.0.  It might be possible to fix this in our next patch, but I have to warn you...  it's likely we will stop supporting Windows XP soon!  It's a very old OS and we may be moving to development tools that don't support it any more.

Naturally, we'll consider feedback from imitone users before we make that decision.

Offline

Board footer

Powered by FluxBB