Building a universal, human-friendly music interface. ...But first we have to fix the bugs!
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I know sound crazy installed new windows xp with sp3 in my laptop dual boot with windows 7 and wanted to try it out in windows xp
Now installed drivers etc.. installed imitone succesfully in windows xp but when i start it i get this error
The procedure entry point initonceexecuteonce could not be located kernel32.dll
Please help
log content
Binary: C:\Program Files\interactopia\imitone beta 0.7.0\imitone.exe
Log folder: C:\Documents and Settings\Dell\Application Data/com.interactopia.imitone
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Active Memory: 0 B
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Instantiating game...
Initializing Console...
initializing with pg.ini
Console is GO.
Initializing Program...
Initializing Universe...
Initializing Clock...
Initializing Random...
Initializing Storage...
Initializing Graphics...
Text is GO.
Graphics initializing...
Displays:
#0: 1366x768, 60hz
Built with SDL v.2.0.0
Running with SDL v.2.0.3
Configuring graphics...
Attempting GL 3.0 (debug), MSAA=4
Acquired GL 3.0 (debug), MSAA=0
...OK!
Initialized GLEW
---------------------------------------------
GL version: 1.1.0
GL vendor: Microsoft Corporation
GL renderer: GDI Generic
No GLSL support...
GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Warning: targets unsupported.
Warning: multisampling unsupported.
Warning: shaders unsupported.
Warning: blend equations unsupported.
Warning: vertex buffers unsupported.
Note: vertex arrays unsupported.
---------------------------------------------
OpenGL debug output: None found...
glErrors prior to void __thiscall plaid::GraphicsImp_SDL::setVsync(bool): 1280
Full trace:
bool __thiscall plaid::GraphicsImp_SDL::windowSetup(class plaid::Point,bool,bool)
__thiscall plaid::Graphics::Graphics(const class plaid::ModuleSet &,bool)
__thiscall plaid::ModuleSet::ModuleSet(class plaid::Program *,int,char **)
[root]
Screen FBO: #0, size 500x550
Stereo: 0
Graphics are GO.
Initializing Audio...
Initializing Player...
Sticks:
MIDI Devices:
|-0: `Microsoft MIDI Mapper' out
|-1: `Microsoft GS Wavetable SW Synth' out
(showing preloader)
Initializing GUI...
GUI is GO.
Initializing Network...
Initializing Scripts...
All modules are GO.
---------------------------------
PlaidGadget / Project: Savior
Early Development Version.
Built on or after Jan 27 2015, 09:47:24
---------------------------------
PlaidGadget is GO.
: Multisampling does not appear to be possible.
: Vertical sync switched on
:
: Running task `imitone.key_entry'...
:
LITTLE ENDIAN
BIG ENDIAN FLOAT
Running game...
: quit: Shutting down...
: quit: Shutting down...
Shutting down Plaidgadget..
Task Modules shut down.
Shutting down: Scripts
Shutting down: GUI
Shutting down: Console
Shutting down: Graphics
Target destroyed: 0
Shutting down: Audio
Shutting down: Network
Shutting down: Player
Shutting down: Clock
Shutting down: Randomizer
Shutting down: Universe
Shutting down: Storage
Shutting down: Program
Plaidgadget shutdown complete.
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Active Memory: 0 B
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---------------
[Game terminated successfully]
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Hello!
Hmm! It looks like we accidentally broke support for Windows XP in 0.10.0. It might be possible to fix this in our next patch, but I have to warn you... it's likely we will stop supporting Windows XP soon! It's a very old OS and we may be moving to development tools that don't support it any more.
Naturally, we'll consider feedback from imitone users before we make that decision.
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